Cold Snap (Spell)

Transmutation Cold

Level
Cleric 6, druid 5
Components
V, S
Casting Time
1 minute
Range
1 mile
Area
1-mile-radius circle centered on you
Duration
2d4 hours
Saving Throw
None
Spell Resistance
No

As you call upon divine power to fuel your

spell, you feel the air around you become

chilled. The drop in temperature creates a

thin fog that exacerbates the cold in the air

without hindering your vision or movement

whatsoever.

This spell causes a powerful cold front

to form, lowering the temperature in

the affected area by 5 degrees Fahrenheit

per caster level (maximum change

of 50 degrees Fahrenheit), to a maximum

low of –20 degrees Fahrenheit

(see Cold Dangers, DMG 302). Spells

with the cold descriptor deal an extra

1 point of damage per die when cast

in the area.

Source: Spell Compendium